

2000AD® 2000AD is a registered trade mark ® and © Rebellion A/S All rights reserved. K-9 image © BBC/Bob Baker/Dave Martin 1977. Cyberman image © BBC/Kit Pedler/Gerry Davis 1966. BBC, DOCTOR WHO (word marks, logos and devices), TARDIS, DALEKS, CYBERMAN and K-9 (word marks and devices) are trade marks of the British Broadcasting Corporation and are used under licence. Warlord Games, Bolt Action, Pike & Shotte, Hail Caesar, Cruel Seas, Black Powder, Black Seas, Warlords of Erehwon, Blood Red Skies, SPQR, Beyond the Gates of Antares, Gates of Antares, Algoryn, Boromite, Lavamite, Isorian Shard, Concord, Ghar, NuHu and Freeborn are either ® or ™, and/or © Warlord Games Limited, variably registered around the world. The heavy anti-tank gun is great for knocking out enemy tanks, while your array of machine guns can scare off encroaching infantry. The T-34-85 stands a better chance against any big cats that cross your path than the cheaper T-34-76 and still gives you plenty of points to spend on supporting units. You’ll want to use the super-heavy gun to quickly take out enemy armour and open a vulnerable flank for your mechanised infantry or other light vehicles. In this kind of environment, the pintle-mounted MMG gives you an extra weapon to keep those pesky Soviet anti-tank teams at bay. Use narrow streets to shield your vulnerable flanks and keep the exceptionally tough front armour pointed in the direction of the enemy. Here, the cramped conditions play to the Panther’s strengths. This makes it perfect for the sort of close-range armoured dogfights that characterised the fighting in Budapest. A veteran T-34-85 costs almost as much as an inexperienced Panther, meaning the Soviet player will have more points to spend on the rest of his force.Ī Panther is well worth the price though – it has an advantage over its Russian counterpart in both firepower and armour, with a super-heavy anti-tank gun and a special rule giving it an armour value of 10+ from the front.

The first startling difference between these two armoured behemoths is the price. On the Tabletop The cramped conditions play to the Panther’s strengths. The Panther’s heavy frontal armour was comparable to that of some much heavier tanks, so against all shots hitting the front of the vehicle, it counts its damage value as 10+. Flame-throwing vehicles are more likely to be destroyed by damage, as explained on page 52 of the Bolt Action rulebook. OT-34/85: Replace hull-mounted MMG with a flamethrower for +40pts. May have additional pintle-mounted MMG for +15pts The German Panther is a formidable foe for the more numerous, up-gunned T-34-85.Ģ84pts (Inexperienced), 355pts (Regular), 426pts (Veteran)ġ88pts (Inexperienced), 235pts (Regular), 282pts (Veteran)ġ turret-mounted super heavy anti-tank gun with co-axial MMG and 1 forward-facing hull-mounted MMG.ġ turret-mounted heavy anti-tank gun with co-axial MMG and 1 forward-facing hull-mounted MMG.
